I run my games with about a 70/30 split on roleplay vs combat (respectively), utilizing player created backstories, taking into account what worked and what didn't work in my past games I've run from various systems, as well as reverse-engineering the campaigns I've just been a player in to find out what worked about that to use as inspiration and advice in my future campaigns.
I prioritize creating interesting characters, encounters and stories to make for a satisfying campaign that is tailor-made for the type of game my players wish to play.
Current games
FlubbaJubb has no open seats at the moment. New campaigns start regularly — join the Discord and we will tell you the moment one opens
Other Dungeon Masters at Crit Fails
Charlie Suits, Dragon of Dice, Ninjaxus, Orpheus, Narrator of the Gods, LuckReaper
Find your table
Tell us what you want out of a game and we will point you at the DM who runs it. No charge to talk, and no charge until you have sat a session zero.
Join the Discord