About Crit Fails and Fairy Tales

A team of vetted, trained professional Dungeon Masters running weekly online D&D campaigns to one standard — and the school that teaches it.

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Crit Fails and Fairy Tales started because paid Dungeons & Dragons had a quality problem. The marketplaces will sell you a seat with anybody who signed up, and the good games are hidden among the ones that fold after four sessions. We built the opposite: a small team of Dungeon Masters we chose, trained and keep training, running to one standard.

That standard is specific. Every campaign opens with a session zero, so you meet the DM and a couple of party members before you commit to anything. Every character backstory becomes part of the plot rather than a document nobody reads again. Every table gets roleplay, combat, dungeon crawls and puzzles, because a campaign that is only one of those runs out of road. And every campaign is built to reach level 20, which means our DMs are planning in years.

Some of our worlds you will recognise — Faerun, Eberron, Barovia, Thylea. Others are homebrew settings our DMs have been building for a decade. Both get bent around the player characters, which is the part that makes a table feel like it is yours.

The community sits on Discord, and it is genuinely the point rather than a support channel. Players sit in on other people's sessions. DMs swap NPCs. Events run across multiple tables. Crit Fails Academy grew out of that: the DMs kept asking how to do the things our DMs do, so we filmed it.

How we work

The team

Charlie Suits

Founder. Runs Londorwin, a homebrew world where every campaign shares one timeline.

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Dragon of Dice

Punctual, prepared, and happy to run anything from homebrew to any module you name.

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Ninjaxus

High fantasy to grimdark post-apocalypse, with plenty of homebrew and a hero's journey underneath.

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Orpheus

Collaboration, trust and consequence. Currently running a Greek and Roman myth homebrew.

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Narrator of the Gods

“Guillermo del Toro directing a game written by a drunk Neil Gaiman.” Sinister whimsy.

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LuckReaper

Luxien, the Fated Table. Ten years in, and the rule is “if you can dream it, let's make it happen.”

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Ipsi

Back-to-front campaign design, a 100+ page subclass compendium, and almost no idea gets a no.

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Beriweyr

Heists in Waterdeep, horror in Barovia, spelljamming, and Star Trek if fantasy is not the mood.

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Comfortable Grey

Two decades of DMing across a lot of rulebooks, starting with D&D 3e at ten years old.

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Lawful Cherry

Dark, gritty, cinematic. Shadowdark and Mothership, with the silliness left in.

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FlubbaJubb

About 70/30 roleplay to combat, reverse-engineered from the campaigns that actually worked.

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Find your table

Tell us what you want out of a game and we will point you at the DM who runs it. No charge to talk, and no charge until you have sat a session zero.

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